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<div class="title">PxMaterial.h</div>  </div>
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<a href="PxMaterial_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_NXMATERIAL</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_NXMATERIAL</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBase_8h.html">common/PxBase.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;{</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="keyword">class </span><a class="code" href="classPxScene.html">PxScene</a>;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="structPxMaterialFlag.html">   52</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxMaterialFlag.html">PxMaterialFlag</a></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;{</div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="structPxMaterialFlag.html#a0cbfebf648d620e4619a5a81b49cc298">   54</a></span>&#160;    <span class="keyword">enum</span> <a class="code" href="structPxMaterialFlag.html#a0cbfebf648d620e4619a5a81b49cc298">Enum</a></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    {</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="structPxMaterialFlag.html#a0cbfebf648d620e4619a5a81b49cc298ae7ac972a545dcab3eea1c3cc4e7f385a">   60</a></span>&#160;        eDISABLE_FRICTION = 1 &lt;&lt; 0,</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="structPxMaterialFlag.html#a0cbfebf648d620e4619a5a81b49cc298a5226d9bd4d9fca36ed7f116e95ea987c">   80</a></span>&#160;        eDISABLE_STRONG_FRICTION = 1 &lt;&lt; 1,</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div><div class="line"><a name="l00093"></a><span class="lineno"><a class="line" href="structPxMaterialFlag.html#a0cbfebf648d620e4619a5a81b49cc298a6789dd096a4391f38bca2f991c92a525">   93</a></span>&#160;        eIMPROVED_PATCH_FRICTION = 1 &lt;&lt; 2</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    };</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;};</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno"><a class="line" href="group__physics.html#gaacd9cb0f0e89fbbc09fec759b254d109">  102</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxMaterialFlag::Enum,PxU16&gt;</a> <a class="code" href="group__physics.html#gaacd9cb0f0e89fbbc09fec759b254d109">PxMaterialFlags</a>;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;PX_FLAGS_OPERATORS(<a class="code" href="structPxMaterialFlag.html#a0cbfebf648d620e4619a5a81b49cc298">PxMaterialFlag::Enum</a>,<a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;</div><div class="line"><a name="l00125"></a><span class="lineno"><a class="line" href="structPxCombineMode.html">  125</a></span>&#160;struct <a class="code" href="structPxCombineMode.html">PxCombineMode</a></div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;{</div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="structPxCombineMode.html#a7d586f7800efb63ee14c7a24e0eb6727">  127</a></span>&#160;    <span class="keyword">enum</span> <a class="code" href="structPxCombineMode.html#a7d586f7800efb63ee14c7a24e0eb6727">Enum</a></div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    {</div><div class="line"><a name="l00129"></a><span class="lineno"><a class="line" href="structPxCombineMode.html#a7d586f7800efb63ee14c7a24e0eb6727a2c12a95b4b7cde20d845c629be849c92">  129</a></span>&#160;        eAVERAGE    = 0,        </div><div class="line"><a name="l00130"></a><span class="lineno"><a class="line" href="structPxCombineMode.html#a7d586f7800efb63ee14c7a24e0eb6727a5020741270303f7e4253d8f646b18683">  130</a></span>&#160;        eMIN        = 1,        </div><div class="line"><a name="l00131"></a><span class="lineno"><a class="line" href="structPxCombineMode.html#a7d586f7800efb63ee14c7a24e0eb6727a70c797fd2ce4c8afde0e0c5054d5aa35">  131</a></span>&#160;        eMULTIPLY   = 2,        </div><div class="line"><a name="l00132"></a><span class="lineno"><a class="line" href="structPxCombineMode.html#a7d586f7800efb63ee14c7a24e0eb6727ae36f28e4a23a58e6a32b0b350bc834d1">  132</a></span>&#160;        eMAX        = 3,        </div><div class="line"><a name="l00133"></a><span class="lineno"><a class="line" href="structPxCombineMode.html#a7d586f7800efb63ee14c7a24e0eb6727abba784e2067e321833bc88759cdb0039">  133</a></span>&#160;        eN_VALUES   = 4,        </div><div class="line"><a name="l00134"></a><span class="lineno"><a class="line" href="structPxCombineMode.html#a7d586f7800efb63ee14c7a24e0eb6727a8aa4ff19d77a29323c9a1556dd85d71b">  134</a></span>&#160;        ePAD_32     = 0x7fffffff </div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;    };</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;};</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="classPxMaterial.html">  143</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxMaterial.html">PxMaterial</a> : <span class="keyword">public</span> <a class="code" href="classPxBase.html">PxBase</a></div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;{</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;    <span class="keyword">virtual</span>     <span class="keywordtype">void</span>            release() = 0;</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getReferenceCount() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                acquireReference() = 0;</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;    <span class="keyword">virtual</span>     <span class="keywordtype">void</span>            setDynamicFriction(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> coef) = 0;</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;    <span class="keyword">virtual</span>     <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>          getDynamicFriction() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;    <span class="keyword">virtual</span>     <span class="keywordtype">void</span>            setStaticFriction(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> coef) = 0;</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;    <span class="keyword">virtual</span>     <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>          getStaticFriction() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;    <span class="keyword">virtual</span>     <span class="keywordtype">void</span>            setRestitution(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> rest) = 0;</div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;    <span class="keyword">virtual</span>     <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>          getRestitution() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;    <span class="keyword">virtual</span>     <span class="keywordtype">void</span>            setFlag(<a class="code" href="structPxMaterialFlag.html#a0cbfebf648d620e4619a5a81b49cc298">PxMaterialFlag::Enum</a> flag, <span class="keywordtype">bool</span> b) = 0;</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;</div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;    <span class="keyword">virtual</span>     <span class="keywordtype">void</span>            setFlags(<a class="code" href="classPxFlags.html">PxMaterialFlags</a> <a class="code" href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a>) = 0;</div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;    <span class="keyword">virtual</span>     <a class="code" href="classPxFlags.html">PxMaterialFlags</a> getFlags() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;</div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;    <span class="keyword">virtual</span>     <span class="keywordtype">void</span>            setFrictionCombineMode(<a class="code" href="structPxCombineMode.html#a7d586f7800efb63ee14c7a24e0eb6727">PxCombineMode::Enum</a> combMode) = 0;</div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;</div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;    <span class="keyword">virtual</span>     <a class="code" href="structPxCombineMode.html#a7d586f7800efb63ee14c7a24e0eb6727">PxCombineMode::Enum</a> getFrictionCombineMode() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;</div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;    <span class="keyword">virtual</span>     <span class="keywordtype">void</span>            setRestitutionCombineMode(<a class="code" href="structPxCombineMode.html#a7d586f7800efb63ee14c7a24e0eb6727">PxCombineMode::Enum</a> combMode) = 0;</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;</div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;    <span class="keyword">virtual</span>     <a class="code" href="structPxCombineMode.html#a7d586f7800efb63ee14c7a24e0eb6727">PxCombineMode::Enum</a> getRestitutionCombineMode() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;</div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;    <span class="comment">//public variables:</span></div><div class="line"><a name="l00331"></a><span class="lineno"><a class="line" href="classPxMaterial.html#a462f7d7aa49aec69871bbf066632a5d4">  331</a></span>&#160;                <span class="keywordtype">void</span>*           <a class="code" href="classPxMaterial.html#a462f7d7aa49aec69871bbf066632a5d4">userData</a>;   </div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;</div><div class="line"><a name="l00333"></a><span class="lineno"><a class="line" href="classPxMaterial.html#adbb15eb75d3d467bd02c311047cee7d2">  333</a></span>&#160;    <span class="keyword">virtual</span>     <span class="keyword">const</span> <span class="keywordtype">char</span>*     <a class="code" href="classPxMaterial.html#adbb15eb75d3d467bd02c311047cee7d2">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">&quot;PxMaterial&quot;</span>; }</div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;</div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00336"></a><span class="lineno"><a class="line" href="classPxMaterial.html#a9f402b870b0729455ba8199b46a0fccd">  336</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>                   <a class="code" href="classPxMaterial.html#a9f402b870b0729455ba8199b46a0fccd">PxMaterial</a>(<a class="code" href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxBase.html">PxBase</a>(concreteType, baseFlags), userData(NULL) {}</div><div class="line"><a name="l00337"></a><span class="lineno"><a class="line" href="classPxMaterial.html#af307774d0f072ac743621419a5d7c1a7">  337</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>                   <a class="code" href="classPxMaterial.html#af307774d0f072ac743621419a5d7c1a7">PxMaterial</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxBase.html">PxBase</a>(baseFlags) {}</div><div class="line"><a name="l00338"></a><span class="lineno"><a class="line" href="classPxMaterial.html#af304d5eda8ffb0d1afeada9a98186c0a">  338</a></span>&#160;    <span class="keyword">virtual</span>                     <a class="code" href="classPxMaterial.html#af304d5eda8ffb0d1afeada9a98186c0a">~PxMaterial</a>() {}</div><div class="line"><a name="l00339"></a><span class="lineno"><a class="line" href="classPxMaterial.html#a3c240b5123bbabc0673c0c8f9441e155">  339</a></span>&#160;    <span class="keyword">virtual</span>     <span class="keywordtype">bool</span>            <a class="code" href="classPxMaterial.html#a3c240b5123bbabc0673c0c8f9441e155">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">&quot;PxMaterial&quot;</span>, name) || <a class="code" href="classPxBase.html#addfc067afca2f67bda6c497b14424962">PxBase::isKindOf</a>(name); }</div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;</div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;};</div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;</div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;</div><div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxMaterial_html_af307774d0f072ac743621419a5d7c1a7"><div class="ttname"><a href="classPxMaterial.html#af307774d0f072ac743621419a5d7c1a7">PxMaterial::PxMaterial</a></div><div class="ttdeci">PX_INLINE PxMaterial(PxBaseFlags baseFlags)</div><div class="ttdef"><b>Definition:</b> PxMaterial.h:337</div></div>
<div class="ttc" id="classPxScene_html"><div class="ttname"><a href="classPxScene.html">PxScene</a></div><div class="ttdoc">A scene is a collection of bodies and constraints which can interact. </div><div class="ttdef"><b>Definition:</b> PxScene.h:169</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="classPxBase_html_addfc067afca2f67bda6c497b14424962"><div class="ttname"><a href="classPxBase.html#addfc067afca2f67bda6c497b14424962">PxBase::isKindOf</a></div><div class="ttdeci">virtual bool isKindOf(const char *superClass) const</div><div class="ttdoc">Returns whether a given type name matches with the type of this instance. </div><div class="ttdef"><b>Definition:</b> PxBase.h:178</div></div>
<div class="ttc" id="PxBase_8h_html"><div class="ttname"><a href="PxBase_8h.html">PxBase.h</a></div></div>
<div class="ttc" id="classPxMaterial_html_af304d5eda8ffb0d1afeada9a98186c0a"><div class="ttname"><a href="classPxMaterial.html#af304d5eda8ffb0d1afeada9a98186c0a">PxMaterial::~PxMaterial</a></div><div class="ttdeci">virtual ~PxMaterial()</div><div class="ttdef"><b>Definition:</b> PxMaterial.h:338</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="group__common_html_gac1fb4b256a5d900d394e89db170a2b79"><div class="ttname"><a href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a></div><div class="ttdeci">PxU16 PxType</div><div class="ttdef"><b>Definition:</b> PxBase.h:49</div></div>
<div class="ttc" id="group__physics_html_gaacd9cb0f0e89fbbc09fec759b254d109"><div class="ttname"><a href="group__physics.html#gaacd9cb0f0e89fbbc09fec759b254d109">PxMaterialFlags</a></div><div class="ttdeci">PxFlags&lt; PxMaterialFlag::Enum, PxU16 &gt; PxMaterialFlags</div><div class="ttdoc">collection of set bits defined in PxMaterialFlag. </div><div class="ttdef"><b>Definition:</b> PxMaterial.h:102</div></div>
<div class="ttc" id="structPxCombineMode_html"><div class="ttname"><a href="structPxCombineMode.html">PxCombineMode</a></div><div class="ttdoc">enumeration that determines the way in which two material properties will be combined to yield a fric...</div><div class="ttdef"><b>Definition:</b> PxMaterial.h:125</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_acfdd81caa30ceb0af5fafb4064b1bc67"><div class="ttname"><a href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a></div><div class="ttdeci">PxU16 flags</div><div class="ttdoc">a set of Px1DConstraintFlags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:110</div></div>
<div class="ttc" id="classPxMaterial_html_a3c240b5123bbabc0673c0c8f9441e155"><div class="ttname"><a href="classPxMaterial.html#a3c240b5123bbabc0673c0c8f9441e155">PxMaterial::isKindOf</a></div><div class="ttdeci">virtual bool isKindOf(const char *name) const</div><div class="ttdoc">Returns whether a given type name matches with the type of this instance. </div><div class="ttdef"><b>Definition:</b> PxMaterial.h:339</div></div>
<div class="ttc" id="structPxCombineMode_html_a7d586f7800efb63ee14c7a24e0eb6727"><div class="ttname"><a href="structPxCombineMode.html#a7d586f7800efb63ee14c7a24e0eb6727">PxCombineMode::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxMaterial.h:127</div></div>
<div class="ttc" id="classPxMaterial_html_adbb15eb75d3d467bd02c311047cee7d2"><div class="ttname"><a href="classPxMaterial.html#adbb15eb75d3d467bd02c311047cee7d2">PxMaterial::getConcreteTypeName</a></div><div class="ttdeci">virtual const char * getConcreteTypeName() const</div><div class="ttdoc">Returns string name of dynamic type. </div><div class="ttdef"><b>Definition:</b> PxMaterial.h:333</div></div>
<div class="ttc" id="structPxMaterialFlag_html"><div class="ttname"><a href="structPxMaterialFlag.html">PxMaterialFlag</a></div><div class="ttdoc">Flags which control the behavior of a material. </div><div class="ttdef"><b>Definition:</b> PxMaterial.h:52</div></div>
<div class="ttc" id="classPxMaterial_html_a462f7d7aa49aec69871bbf066632a5d4"><div class="ttname"><a href="classPxMaterial.html#a462f7d7aa49aec69871bbf066632a5d4">PxMaterial::userData</a></div><div class="ttdeci">void * userData</div><div class="ttdoc">user can assign this to whatever, usually to create a 1:1 relationship with a user object...</div><div class="ttdef"><b>Definition:</b> PxMaterial.h:331</div></div>
<div class="ttc" id="classPxMaterial_html"><div class="ttname"><a href="classPxMaterial.html">PxMaterial</a></div><div class="ttdoc">Material class to represent a set of surface properties. </div><div class="ttdef"><b>Definition:</b> PxMaterial.h:143</div></div>
<div class="ttc" id="structPxMaterialFlag_html_a0cbfebf648d620e4619a5a81b49cc298"><div class="ttname"><a href="structPxMaterialFlag.html#a0cbfebf648d620e4619a5a81b49cc298">PxMaterialFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxMaterial.h:54</div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="classPxBase_html"><div class="ttname"><a href="classPxBase.html">PxBase</a></div><div class="ttdoc">Base class for objects that can be members of a PxCollection. </div><div class="ttdef"><b>Definition:</b> PxBase.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
<div class="ttc" id="classPxMaterial_html_a9f402b870b0729455ba8199b46a0fccd"><div class="ttname"><a href="classPxMaterial.html#a9f402b870b0729455ba8199b46a0fccd">PxMaterial::PxMaterial</a></div><div class="ttdeci">PX_INLINE PxMaterial(PxType concreteType, PxBaseFlags baseFlags)</div><div class="ttdef"><b>Definition:</b> PxMaterial.h:336</div></div>
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